The team is currently comprised of 12 members, all in different roles, and currently headed by Benji. This level of customization is also somewhat planned for the in-game map, allowing for the use of earlier quadrant designs found in earlier versions of SotC as well as the introduction of completely new quadrants, and the Beta Mountains should someone wish to explore such areas should they find out how. While not intended to be moddable, the game is intended to be customizable in a way that you can drastically alter certain aspects of the game (e.g colossi designs, hud/ui elements, and more) to more resemble different early versions of Shadow of the Colossus, with specific presets for the Red Hair beta, Blue Vest beta, Arms/Pre-E3 demos and the final version of the game. By late 2020, most of the team members weren't part of the original team, including the Lead, and the project's development was completely reset/started from scratch due to a number of different reasons. Over time, the team begun to grow until it was at a stable state to pursue a full-fledged game. In 2019, Aith had been recruited to the team and had begun creating new models the first ones of which being H2, I3 and I4. Development of Beyond the Forbidden Lands was initiated in 2018 by Revolver Ocelot, the original project manager as experimentation with attempts of re-modelling the Beta Dam in Unity.
0 Comments
Leave a Reply. |